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In lua's case, the language is intended to be an embedded scripting language, so any changes that make the language more complex or potentially make the compiler/runtime even slightly larger or slower may go against this objective I need something like the pseudocode below. If you implement each and every tiny feature, you can end up with a 'kitchen sink' language
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What does the ~= operator mean in lua Lua self references asked 12 years, 4 months ago modified 6 years, 7 months ago viewed 28k times For example, in the following code
If x ~= params then
I have seen the hash character '#' being added to the front of variables a lot in lua Because control structures in lua only consider nil and false to be false, and anything else to be true, this will always enter the if statement, which is not what you want either There is no way that you can use binary operators like those provided in programming languages to compare a single variable to a list of values. Any idea why this is wrong in lua
If pieza == 1 then if rotacion == 1 then piezas = cuadrado1 else if rotacion == 2 then piezas = In lua asked 14 years, 9 months ago modified 1 year, 3 months ago viewed 80k times Some context, this is some of my first programming in lua and i am doing it with qsc software Local a = controls.flippy.string local b = controls.flippy.value local c = controls.flippy.position l.
