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Conway's game of life is a cellular automaton that is played on a 2d square grid This list may change as new methuselahs are discovered. Each square (or cell) on the grid can be either alive or dead, and they evolve according to the following rules

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Any live cell with fewer than two live neighbours dies (referred to as underpopulation). This is a list of notable methuselahs by lifespan in conway's game of life Welcome to lifewiki, the wiki for conway's game of life

Conway's game of life, also known as the game of life or simply life, is a cellular automaton devised by the british mathematician john horton conway in 1970

This book provides an introduction to conway's game of life, the interesting mathematics behind it, and the methods used to construct many of its most interesting patterns. It travels diagonally across the grid at a speed of c/4. Users are invited to submit interesting and noteworthy patterns, their own or others' Following discussion, a final list is then curated, and a public vote held

There are only two hard and fast rules Patterns must have been discovered in the year in question And patterns must work in b3/s23 (conway's game of life). Most patterns known to exhibit infinite growth start growing in a predictable way at some point in their evolution

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In conway's game of life, the first known pattern to exhibit infinite growth was the gosper glider gun.

It is known that life has spaceships that travel in all rational directions at arbitrarily slow speeds (see universal constructor)

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